0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
288
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Posted - 2013.05.01 16:53:00 -
[1] - Quote
If you're a scout you're pretty much ****** vs everything.
For the mass driver, you want to use cover, like boxes and try to avoid the splash as best as possible. Kind of hard depending on the kind of MD, as the Boundless Assault has a blast radius of 9m. |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
289
|
Posted - 2013.05.01 19:25:00 -
[2] - Quote
Bones McGavins wrote:I usually hold my own as a scout. It requires map awareness and good accuracy while strafing Yah, but if you go against other players who have good map awareness and accuracy ;)
Anyways, you do *usually* have the sprint speed/stamina advantage unless you're fighting at the proto level, and hopefully that does not need to be done a lot in pub games.
I have found that the hardest person to hit with a mass driver is someone who is behind a few boxes, can move, and can aim. At that point, I am better off just running away, or charging at the guy in a suicide attempt just because I know I'm going to die. There was some assclown who brought out a duvolle and proto suit vs my type-II logi >.>
Most people who use mass drivers are terrible with it, and many of them use it because they have no gun game. So you can use that fact to your advantage. You are probably used to players trying to think a step or two ahead of you, moving between cover, preventing you from doing the same, watching your shield recharge and their own, but most of that can all be thrown out the window by 90% of all mass driver users. But as you pointed out, mass drivers have crazy high splash damage.
I almost never say this, but if you're in a scout suit and want to fight a MD user, I'd say go ahead and just assume that the MD user is a bad player. If he's not, you're ****** because there's almost no way you can win. This game calculates direct damage by adding the splash damage in too, so you get some mass drivers doing 600+ damage for a direct hit. This one shots even proto scouts.
Since bad mass driver users almost never land direct hits, most will not even try. Occasionally they will, but they almost never land and it's easier to dodge than a single rocket fired at long range in UT99. They will try to kill you with splash damage instead. If you make it so that they cannot hit you with splash damage, you might make it. So cover from splash damage ftw. You can stand right out in the middle of the open on top of a ledge and almost none of them can hit you. They have a lot of trouble hitting people who are higher than they are too, since they have no idea how to calculate arcs in their head when they are hitting a target who is higher than they are.
And as you know, jumping while in a fire fight is almost never a good idea. You cannot out-jump the splash damage of a mass driver, but you can jump up onto something and you'll cause them some pain. I love to do that, and it's something that most players do not do. I have no idea why, but that is their problem, and not mine. So if you see a MD, jump up onto a rail or some boxes or something. Make sure there's no wall behind you, and you'll stand a better chance if you can get any sort of elevation on them.
You should also keep in mind what kind of MD you're fighting. If it's proto, the alpha from even the splash can just wreck a scout in one or two hits at most. It's best not to engage those proto MD users.
I play a scout as my alt, and many people think it's hilarious when I see a MD land nearby. Usually I'm the gung ho Geronimo! type, and charge into five guys with the intention of dropping a few before I die. When I hear *thunk* *thunk* *thunk* I go from balls to the wall to full retreat while screaming like a little girl, "Mass driver! Run awayyyyyyyy!"
Anyways, it's up to you. I usually play with a squad who can back me up.
Oh, and the other thing that you may not have known is that the mass driver actually shakes you and messes up your aim. So if you're shooting your gun and a MD goes off next to you, your aim will be thrown off. If you're running with a squad, the MD's greatest asset is its ability to make it so that an enemy cannot aim. It is also a great area denial weapon, but it really shines when run with other ARs. You get an almost god-like duo going on, because no enemies should be able to get enough shots off to kill you or your friend before you can kill them. |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
291
|
Posted - 2013.05.01 22:26:00 -
[3] - Quote
Bones McGavins wrote:I find what you say about MD users funny, because while I believe that to be true in theory, I absolutely am terrible with the MD. I dont have the patience to learn the arc of it, so there is a certain...skill to it at least. The big thing is strafe to aim. I'm not sure if you're using a keyboard and mouse or a controller, but it's easier to do with a controller. Strafe of KB is just A or D at once speed, or one can move diagonally using A+W or D+W, back diagonally with A+s or D+S. KB movement is much more predictable that controller.
Since MD is one shot at a time, has a visible trail, and you only need to get one, at most two direct hits, you can time your shot during your strafe. Simply adjust the view to the elevation that you wish to shoot at, and strafe. Once you are over the target area, pull the trigger. You'll have a few shots to correct your aim if you miss, but eventually you'll just be running around one shotting many people. It's hilarious. Just *thunk* and *splat*. You can also make slight adjustments to elevation by strafing slightly forward, or slightly in reverse. Angles ftw.
The MD's sight not ADS is this huge line down a large portion of your screen, and the MD always shoots in a straight line. Also, it's video game mechanics, so the MD round always fires in a straight line from where you pulled the trigger.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> || >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> || So strafe like this >>>>>>>>>>>>>>>>>>>>> fire || >>>>>>>>>> round travels in straight line.
It's not like: >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> || >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> || >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> || >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> fire || >>>>>>>>>
So you just fire when your cross hairs go over your target, and it's win. |